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Batman forever pc game. Batman Forever



 

Being released on Aug 01, date, it is a unique computer game with the most cutting-edge features. Batman Forever is now available for the global audience seeking a thrilling adventure. This PC game has impressed number of players, which offered it great ratings. Batman and Robin blast into Gotham City in a duo-player fighting game! Armed with over incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler!

All the Batman franchise fans were eagerly waiting for the launch of this new PC game. It got both single-player and multiplayer modes to entertain everyone. Game Name: Batman Forever. Supported Platforms: Windows 7, 8, 8. During your battles, you can collect different tools to help you fight. These weapons can be powered up to three levels to make them even more powerful.

Batman just wouldn't be Batman without his Bat-a-rang. You can also find grappling hooks, tasers and smart bombs. One of the stranger weapons is a device called the "Bat Call" that will summon a barrage of bats. They will act as a shield for you or even attack the enemy.

Strange, perhaps, but effective. Well, so far this sounds like a typical "walk-and-punch" game. If a game wants to survive nowadays, it had better have some sort of special feature or new play technique to it. Batman Forever comes through on multiple accounts. I Many of the one-on-one fighting games today have some sort of combo feature. By hitting sequences of buttons or chaining special moves, you can pull off some impressive combo moves.

Both Batman and Robin have their own set of combo moves to learn. If you can properly chain moves together, you can pull off combos that feature over hits! The one thing that you need to remember about the combo feature is that you can only pull them off when your combo meter is full. The combo meter is located below your life bar, and it can be filled by collecting the power-enemies drop when they are defeated.

In addition to the meter-filling power-ups, there are also special pressure pads that appear every so often. When you walk over these, it causes some reaction in the game.

Stepping on a Bat Signal drops special tools into the area. Two-Face's Yin-Yang will do one of two things. It can create a good effect such as invincibility, or it can bring you harm, like shrinking you down to a itty-bitty Batman. The third pressure pad is the Riddler's question mark. This will randomly give you one of the beneficial effects. If these features aren't enough, there is another special feature that rewards you for excellent performance during the game.

At the end of every level, the game tallies up different statistics and allows you a choice of power-ups to start the next stage with based on how well you did. Awards are given for defeating the most enemies, hitting the most villains with the Bat-tools, throwing the most villains into the screen, picking up most of the three pressure pads, getting the highest round score and for getting the highest combo attack.

When two players are playing together, they have their own statistics and try to beat each other out to earn the desired power-up. This creates a sense of competition during a cooperative two-player game.

There's just a strange feeling of satisfaction when you pull off a huge combo at the end of the level and end up stealing the one power-up that the second player thought he would be using in the next level. If you've played the game at the arcade, the graphics should seem just about the same.

There is a little drop in the amount of character animation from the arcade version, but the computer-rendered graphics look amazing. The game's music is along the same lines as the movie's soundtrack. It's a lot of dark, moody "Batman-ish" tunes that fit the game rather well.

Both the Saturn and PlayStation versions are virtually identical, so whatever Bit system you own, you can get that side-scrolling Bat-fix you've been jonesin' for. When a game like this is released on two dueling platforms, someone is bound to ask. Both versions of Batman Forever are virtually identical. Sure, there are minor differences: The Batmobile drives into the game faster on the Saturn version: the PlayStation version has a prettier loading screen, but it's all just cosmetic No matter what system you get Batman for.

Batman Forever is a poor game. The graphics are very grainy and everything is hard to see. The worst feature has to be the frustrating control. The gameplay is so unresponsive and confusing, I was tempted to stop playing altogether. Everything about this cart screams that it was rushed.

The use of digitized characters hurt this game more than it helped. They just don't animate right. On the bright side, it is better than the Bit versions. For a Game Gear title, Batman Forever boasts some very impressive graphics. When a game comes out for cross-platform systems such as the Genesis and the Game Gear, most of the time, the game suffers significantly in the looks department. Batman Forever was surprisingly very similar to its Bit brother, but with only three buttons to use it becomes very difficult to use all the special moves that are incorporated into the game.

Batman Forever's graphics, moves and levels are identical to the Super NES and Genesis despite the fact that you do not have a grappling hook in this version. Overall it is a great translation. The control of the game is a whole different story. On top of the fact that it moves slow as molasses, one tap of the punch button unleashes a flurry a punches that can become annoying and sloppy. This is one of those games that you should try before you buy.

The first and most noticeable feature is the graphics. The characters and movements have been faithfully reproduced into the Game Gear with astonishing accuracy.

However, control is a different story. The limited buttons combined with very slow play make the characters feel delayed and sluggish. Punching enemies is nothing more than a delayed sequence that continues well after the enemy is dead. Use Bat-repellent spray on this one.

The hit summer movie Batman Forever had 'side-scrolling action game' written all over it from day one. After all, every movie makes a great side-scrolling action game extremely heavy sarcasm here, please. That's right - yet another movie license turned into Oh, gosh! You don't say yet another side-scrolling action game.

Wouldn't it make more sense to use the extensive storyline of a movie for some type of action-RPG game or something different? But hey, what do I know? I just play games, I don't make 'em. Batman Forever was developed using Acclaim's massive in-house video and motion-capture facilities. And as a result the game looks incredible, with some of the larger and more distinct characters ever in a side-scroller.

The non-linear set up of the game is promising, and the musical score is sets a good mood. Unfortunately, the game plays nothing like the movie or even like a good action game. After all the glitz, Batman Forever is basically Final Fight without some of the exciting gameplay. A beautifully digitized Batman moves from yep, you guessed it left to right, punching and kicking digitized bad guys. In the two-player game, a digitized Robin joins him. The result of this typical gameplay is typically boring.

While Batman has a large array of weapons at his command - Batarangs, smoke bombs, even Slippery Goo - and there's a lot of hidden areas and items, the game is missing one thing: Fun.

Don't bother asking Santa for Batman Forever this holiday season. The game follows the film's plot, or at least tries to. Playing as either Batman or Robin two gamers can play as the dynamic duo simultaneously , you chase the Riddler and Two-Face through eight of the most boring levels to be found in Gotham City. With a poor mixture of platform adventure and side-view fighting, Batman Forever never gains momentum. The fighting moves were modeled after those in Mortal Kombat, but don't let that fool you: The beat-em-up action in this pale imitation is flat and out-right boring.

Batman Forever tries to liven things up with riddles that hint at hidden rooms and power-ups, but these puzzles only hinder the already-sluggish pace. Graphically, this dark game captures the film's gothic look. To a fault. So much of the background is black that you'll think the game's artists went on strike and left some areas unfinished. The nicely digitized characters and fairly smooth animations are eye catching, but after a few levels, you'll tire of Batman's clunky walk.

The anemic sound makes the graphics look great. A first-year piano student could have scored the music on a cheap synthesizer.

The highly distorted voice samples and the so-so fighting effects will drive you toward the Mute button. You're better off just humming the U2 song from the movie than listening to the game. Batman Forever's fighting controls are so complicated that a six-button controller is essential. But no matter how well you master the controls, you'll still take cheap shots from double-team attacks and unavoidable obstacles.

This game sorely lacks the film's death-defying thrills. It fails to deliver enough bang for the big bucks that it costs. If you must play it, rent it. But if you don't want to waste your cash, avoid this Bat-astrophe forever. While it has received some negative critique because of its gameplay and controls, it is still an enjoyable game.

The storyline, as mentioned, follows that of the movie, albeit loosely. You fight in a very Mortal Kombat way, that is to say, using button sequences to release more powerful combos and send your enemies flying. At the beginning of each level you may also choose two gadgets to help you, alongside some standard ones, like the grapple hook. The latter helps you find secret areas with bonus items and it is worth mentioning that all weapons and gadgets have unlimited uses.

The graphics are nothing special, although the sprites are made using motion capture with real actors dressed up as the characters. The animations are fluid, but a bit choppy when switching between them, like when balancing on the fore-mentioned grapple hook. Save for Robin who looks a bit too colourful in his red-green costume for the scenery, the dark graphics fit the mood of Batman Forever.

The game has three difficulty settings which add a little to its overall replay value and it also features an interesting training mode. The training mode allows you to play as any of the characters found throughout the game one on one, or even in co-op, so Batman Forever actually has a fighting game side to it, as well. The normal mode can be played alone or with a friend, and the game can be set to keep track of the score collectively or separately.

Some of the complaints concern the fighting sequences; there are never more than two enemies on the screen at any time and it takes significantly more time to defeat them when compared to other games of the same genre. Granted, Batman Forever has its less than great aspects and it is by no means a perfect game, but it is definitely playable, if not fun.

The player plays as either Batman or Robin. There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.

Unlike most beat 'em up games, Batman Forever's controls are largely based on move lists and key sequences more common in fighting games. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button, which creates problems since the game only keeps the players facing enemies if they're close enough to each other.

Those moves would often just turn the player around and cause the move to not execute at all, and while most are close-range abilities anyway, this presents a more major problem with Robin's Heat Gun, which would appear to be intended as a long-range projectile attack to complement Batman's Electric Pellet.

The gadget list is selected by the player each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden "blueprint" gadgets.

There are two kinds of Co-op modes in Batman Forever. Players chose between Batman or Robin. In one mode, Batman and Robin work together and cannot harm each other. In another mode, however, Batman and Robin can beat each other senseless, but they still need to look out for enemies. Batman Forever is the officially licensed game based on the movie.

   


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